﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using XNAnimation;
using XNAnimation.Controllers;

namespace Alone.GameObjects
{
	public class RemotePlayer : BasePlayer
	{
        /// <summary>
        /// Initializes a new instance of the <see cref="RemotePlayer"/> class.
        /// </summary>
        /// <param name="model">The model.</param>
        /// <param name="animationController">The animation controller.</param>
        /// <param name="effect">The effect.</param>
        /// <param name="position">The position.</param>
        /// <param name="rotation">The rotation.</param>
        /// <param name="scale">The scale.</param>
        /// <param name="velocity">The velocity.</param>
		public RemotePlayer(SkinnedModel model, AnimationController animationController, Effect effect, Vector3 position, Vector2 rotation, float scale, Vector3 velocity)
			: base(model, animationController, effect, position, rotation, scale, velocity)
		{
			Hp = 200;
		}
	}
}
